Trektu™ Version 5.1.1
December 25, 2025
Bug Fix
🎯 Improved Puzzle Quality
- Fixed issue where puzzles could generate with tight clusters of squares
- Increased minimum distance requirement between START and END (6 squares, up from 4)
- Added validation to ensure paths spread across more of the grid
- Puzzles now require better spatial reasoning and are more visually interesting
Technical Details:
- Paths must now cover at least 5 rows/columns combined to prevent bunching
- Uses same December 21 cutoff as v5.1 – older puzzles unchanged
Trektu™ Version 5.1
December 20, 2025
What’s New
Analytics
- Added tracking to understand how players engage with the game
- Helps us see which puzzles are too hard or too easy
Better Feedback
- Colored feedback now shows for 3 seconds (up from 1.5s)
- More time to see which squares were right or wrong
Progress Saving
- Game now saves your progress automatically
- Refresh the page mid-game without losing your attempts
Clearer Puzzles (Starting Dec 21)
- New puzzles will have only one valid 7th move
- Makes solutions less ambiguous
- Old puzzles stay the same to avoid confusion
🔗 Footer Link
- Added “Learn more” link for game info and tips
Version 5.0 (Polish & Refinement)
Production Ready
- Updated statistics labels (“Win Distribution” instead of “Guess Distribution”)
- Improved mobile responsiveness
- Enhanced visual feedback timing
- Refined stats display with stacked labels for compact layout
- Bug fixes and performance improvements
- Established standard versioning convention
Version 4.0 (Puzzle Generation Improvements)
Better Daily Puzzles
- Implemented seeded random number generator for true deterministic puzzles
- All players worldwide now get identical daily puzzle
- Manhattan distance optimization (4-10 range for better difficulty)
- Improved path validation to ensure no diagonal moves
- Enhanced puzzle variety with minimum 3 different move types
- Fallback puzzle system for generation failures
- Fixed cross-device consistency issues
Version 3.0 (Attempted – Abandoned)
Too Complex
- Experimental features that made gameplay too complicated
- Version was scrapped and reverted to V2 foundation
Version 2.0 (UX Overhaul)
Streamlined Experience
- Removed complex move arrangement modules
- Simplified feedback system to green-only (correct position)
- Added feedback dots in corner of grid squares
- Dark gray selected squares for better visibility
- Improved adjacency validation (no diagonals)
- Enhanced “How to Play” instructions
- Refined statistics display with guess distribution
- Added “© 2025. All Rights Reserved.” footer
Version 1.0 (Initial Release)
The Foundation
- Launch of daily puzzle game concept
- 6×6 grid with START and END positions
- 7-move path puzzle mechanic (8th position must touch END)
- Basic click-to-select interface
- 5 attempts per puzzle
- Daily puzzle rotation with deterministic generation
- Basic statistics tracking
- Share functionality (Twitter, Facebook, Clipboard)